Does Limited Weapon Pack Show Up Again
Combined Arms is a large weapon pack consisting of some of my better weapons plus some brand new ones all with a large array of attachments and configurations. No matter what situation or enemy you come up up against you should accept something to have it downward. All returning weapons have been greatly improved with meliorate textures, materials and new attachment options.
- 14 different weapons ranging from handguns to high quotient rifles, all listed above.
- Long listing of ammo type options for each weapon, usually a tradeoff between stats..
- A number of poses past Neto and Triangulum, listed below.
- Reticle customisation, every reflex sight has 8 different ones each.
- Support for Scrivener's Scope Overlay Framework with a custom scope overlay for the long range scopes.
- Quite a sizable corporeality of customisation options, both big and small for every weapon.
- Consummate Leveled List integration, appropriate weapons volition spawn on both Gunners and Raiders and in stores.
- Back up for Shavkacagarikia's Bullet Counted Reload System (BCR) with the SPAS-12.
Fallout four Version 1.10.162 or College
Due to recent changes in the latest updates to Fallout 4 and the Cosmos Kit that were done to aggrandize the number of forms plugins can take means this mod and a majority of mods to release from now volition not piece of work in any version prior to one.10.162, if you notice your game crashing or
the mod just 'not appearing' after installation and so it is probable you are not running this version of the game and you will have to update. I also recommend using an ENB that replaces the vanilla flower equally it may over flower the reticles in a way none of the ENBs used during testing do. I personally utilize Seasons of the Abyss and some colour tweaks in reshade.
- How can I get the weapons?
There are many ways of getting the weapons: A notable instance is ZaZ -Extended-Skeleton (ZeX) but equally the only reason I can recall of using this is for mods containing nudity. Information technology is still uniform with CBBE and whatsoever other body modernistic that doesn't edit the vanilla skeleton. In gild to get back to normal you simply have to go into showtime person then back into third. Currently there are only custom idle animations for the Barrett M82A1, I don't recommend using them on other weapons but I volition update here if more than are created. Ha_ru - Animations Everyone in my discord server and the bone zone for beta testing and support. (If your name is missing from the credits please contact me and allow me know, i'm not intentionally leaving anyone out)
- Crafting at a Chem Lab
- Sure weapons have presets if they have variants that differ greatly from the base model like the AKM, RPK and AKS-74U or G36C and MG36.
- Options to craft the new ammo types from either raw materials, vanilla ammo or for free.
- There's also a 2nd carte where you can craft big amounts of the ammo and the weapons themselves for costless.
- Finding various instances I take placed around the game globe, at that place'south at least 1 for each weapon but not keeping rails of where and so it'll be a surprise reward for anyone exploring.
- Information technology is in the levelled lists, you lot should be able to discover it in weapon vendors and on gunners/raiders.
- Panel commands or In-Game ESP Explorer. - Any incompatabilities?
Due to using a custom skeleton in club to have a belt fed machine gun be animated as good every bit possible information technology volition be incompatible with whatsoever mod that replaces the skeleton with the exception of other belt fed weapons created using the aforementioned skeleton by i_code_i.
I incertitude there would be as well much of an overlap with people who want to use these weapons as intended but if y'all do take to keep using that you lot simply demand to brand sure those files overwrite the ones included in this mod but you won't be able to use the M249.
- Why add your own ammo?
I didn't want to create any hard dependencies on either a DLC or other mod so yous'll likely stop up with some overlap, the benefit of this to users is you can use whichever caliber mod you like whenever someone inevitably creates a patch for it.
- What are the commands for the include idle animations?
First of all you want to equip the weapon just go along it holstered, then go into tertiary person and click on the character you desire to use the idle to.
Then use the following commands to change the idle:
playidle Barret_1
playidle Barret_2
playidle Barret_3
playidle Barret_4
playidle Barret_5
playidle Barret_6
playidle Barret_7
playidle Barret_8
playidle Barret_9
playidle Barret_10
(Yes, Barrett is mispelt equally Barret)
- Volition any of the new weapons be released standalone?
No, the main reason is that there are a lot of assets and forms shared between the weapons and the just existent fashion to brand any weapon standalone would exist to finer recreate it.
- XYZ Isn't realistic!
I don't care if something has been fabricated in real life or not, the player isn't ordering premade parts from a shop they are creating and assembling them using the tools available to them which with a bit of interruption of disbelief allows for a lot of artistic and interesting customisation options that someone living in a post apocalyptic world might make. Besides if you don't similar something the simple solution would be to only ignore it and opt for i of the many realistic options I've included. - Why is it and so big?
Something has to give, fourteen weapons with the aforementioned or greater level of customisation than most standalone weapons requires a lot of assets and textures and I wanted to go on things high quality then nigh textures are 2K resolution and a scattering are 4K. - Damage Modifiers?
The one that is crafted for complimentary in the second bill of fare volition have damage modifiers ranging from -fifty% to +100% in 10% increments, this way it's in that location for the people that desire it and hidden for the people that don't.
- Patch for Horizon or other overhaul mods?
I won't exist doing whatever patches for other mods, anyone is welcome to make and release their own equally long as it'southward esp simply.
- Xbox Version?
Anyone is welcome to port to xbox, just give credit. - What armor/clothing/presets are in the screenshots?
Near none of the screenshots are mine (because I suck at screenshots) and are mostly private mods and so don't carp asking.
i_code_i - Animations
WarDaddy- Animations
ShinyHaxorus- Animations
ZestOfLemon - Animations
Infinity Ward - Animations (source) and Sounds (Foley)
Samuel Janech - Models/Textures
Garkain - Models/Textures
Kingy - Models/Textures
OhDeer - Models/Textures
Paul Yakushev - Models/Textures
4Echo - Models/Textures
r_populik - Models/Textures
Artem Goyko - Models/Textures
Adrian Kozioł - Models/Textures
SBG3D - Models/Textures
Defcon44 - Models/Textures
vlady-mark7- Models/Textures
8mister-corost2013 - Models/Textures
luchadordev- Models/Textures
vertexlagoon - Models/Textures
mendicantes - Models/Textures
3DSanTan - Models/Textures
bodyacrypt - Models/Textures
michaelkarel29- Models/Textures
ebrahimdiba - Models/Textures
egorprotonov - Models/Textures
3dGame-Props - Models/Textures
sebastian-ujhazi - Models/Textures
nowelbesi - Models/Textures
maks02n - Models/Textures
zRaider - Models/Textures
Sarvs - Models/Textures
Sam61 - Models/Textures
Noodum - Models/Textures
Krycek - Models/Textures
ODEC3D - Models/Textures
n3600 - Models/Textures
ajuhorov - Models/Textures
Millenia - Models/Textures
ParallaxGameStudios - Models/Textures
3DSanTan - Models/Textures
Squad Asxas™ - PR, Modelling, CBT
Ajhakra - Cubemaps
Navaro - Sounds (Foley)
MagmaCow Sounds (Firing)
Exotic - Screenshots
Neto - Screenshots and Poses
Zachtan - Screenshots
Triangulum - Screenshots and Poses
Heroic Pie - Screenshots
Subleader - Screenshots
Out-of-stater - Screenshots
Crucidox - Screenshots
Vlad85 - Screenshots
Moriiarty - Grammar incorrectorer
Source: https://www.nexusmods.com/fallout4/mods/50505
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